Weil Recruiting iPad Game
In July 2010, Weil wanted to take the intense buzz around the original iPad launch on the road with their on-campus recruiting. We hacked together the smallest viable, branded app we could between getting our hands on an iPad (shipped just months earlier in April) and summer interviews (starting in July). We had just 30 days to learn, design, build, sell, and ship. In order to expedite installation we built the game as a localized web app, so try it on your iPad or in your browser.
My roles—Design, Development.
Mark Silver, Development Wizardry; Wally Krantz Jr. and Sam Becker, Identity & House Style.
Work started July 1, 2010. Shipped August 1, 2010.